Cameron Williams is currently Senior Mission Designer II at Absurd Ventures, a new studio from veterans of Rockstar Games. Cameron has worked on major franchises including Red Dead Redemption, Grand Theft Auto and Call of Duty. He is a technical designer with a wide net of knowledge regarding open world design, systems and mission design.
He has led multiple different projects and worked as a technically-oriented game designer at Rockstar Games and Infinity Ward. He has a passion for narrative-rich systemic games! He has shipped Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III, content for Red Dead Online and worked for several years on the upcoming Grand Theft Auto 6.
Before AAA, he co-founded an indie games company called Dark Road which focused on the development of a title known as Take a Seat. As well as another unique narrative game called Stumberg Cay. He also co-owned and operated a company called AVR Studio that created unique VR experiences using Unreal Engine.
His primary passion lies within completing technical work for narrative and storytelling with unique and relatable characters.